A powerful OCX that allows the user to load and manage TXF/TDB, MID/MI, SHP/DBF, and raster data files as distinct layers. It permits the user to set visibility thresholds, colors, line attributes, label roads, landmarks, etc. A lot of its power lies in its simplicity. Register the control, open your IDE, drop the component on a blank form and you have a simple, fully functional mapping engine with a simple built-in user interface! Literally in minutes!! And, for more complex applications, hundreds of methods and properties, dozens of built-in GUI objects, and much more... Based on a tightly integrated set of objects, it includes a rule-based styler/shader, a full compliment CAD primitives, a Sprite-type object for moving map displayes, and many more features found in products costing many times more.
SmpMapX 2.0 was released by TRIUS, Inc. on Saturday 30 November 2002. Its known requirements are : Win95 or higher, 32 Mb RAM, 5 Mb HD..
SmpMapX will run on Windows 95, Windows 98, Windows Me, Windows 2000, Windows NT and Windows XP.